The Great EDH Challenge: Izzet – Aegar’s Giant Burn


Power Level: 4

I’d always wanted a Giant deck, but none of the Giant commanders really moved me. Then Aegar appeared recently, and I fell in love. I used to have a Keranos burn deck, but it felt clunky, and the commander wasn’t all that synergistic with what I wanted to do. Aegar incentivizes all my damage-based removal, and even synergizes with the X-based removal scaling over the course of the game. I didn’t have to make that many changes to the original UR burn deck; I just added a bunch of Giants!

Every nonland card in this deck can deal damage, whether it be the bird from Swan Song , the birds from Alrund’s Epiphany , the creatures, or from a classic Lightning Bolt . Being a damage-dealing deck, aka Burn, we can win through direct damage to our opponents. Spells like Comet Storm and Giant’s Ire usually end up finishing off low-life opponents. However, we put the most pressure on life totals by attacking with our high-powered Giants (and a few useful Wizards, too).

Our Giants have a lot of synergy. Calamity Bearer is a damage-doubler for a third of our deck, even for our upkeep-pinging Quakebringer Sunrise Sovereign remedies the problem of our powerful Giants not having trample, while Cyclone Summoner can clear the board of blockers completely (most of the time). Giants like Hammerfist Giant Magma Giant and Thundercloud Shaman double as removal, potentially being one-sided boardwipes. This includes my favorite Giant, Bloodfire Colossus , who sacs himself to deal 6 to everything!

We refill our hand pretty easily in this deck. For 3+ mana, we play Aegar, and then wipe the board with spells like Blasphemous Act . For each of our opponents’ creatures we deal excess damage to, we draw a card. It is important to save our high-damage boardwipes for boards full of creatures, so that we aren’t killing Aegar just to draw a few cards. Yup, most of these boardwipes will result in Aegar dying, so be mindful of that. Think of Aegar as “Sac, 5 mana (For the Board Wipe): Draw 7 cards”. There will be times when we are picking off our opponents’ commanders every other turn and drawing a card each time, but that doesn’t happen as often as you might hope.

This is a fun, yet powerful casual deck that swings big creatures while burning our opponents and their creatures. We find it difficult to remove non-creature threats, so save the few counterspells we have to deal with powerful enchantments and game-winning instants and/or sorceries. If your friends only have precons, this deck is a great choice to offer them a challenge while not overwhelming them. Quite an accomplishment for a Johnny like me. 🙂

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