Power Level: 6.5
So err…I ship Teferi and Venser. Yes, yes, I know…it is a remnant of my LiveJournal days. 😀
This deck is a love letter to my favorite Planeswalkers, Teferi and Venser. This is a theme deck that revolves around these 2 characters, that tells a fanfiction love story, haha. I use Raff because he is what I’d imagine their son would look like. This deck has been through a lot of changes; from a combo deck, to a superfriends deck, to a control deck. I feel that UW control is where both Teferi and Venser work best, so that is the final archetype I have decided on.
This is a control deck that seeks to use card draw, removal, and a few planeswalkers to help us survive into the late game. In the late game, we usually win with Approach of the Second Sun , sometimes taking an extra turn with Nexus of Fate to allow us to dig for Approach and cast it again. The deck is modeled a bit after the Dominaria-Standard deck that also used Approach to win. Planeswalkers like Teferi, Hero of Dominaria and Karn, Scion of Urza generate value for us as we control the mid-game, while Venser, the Sojourner flickers powerful permanents like Coveted Jewel and Elspeth Conquers Death for even more value.
Counterbalance is a pet card that usually just puts a bit of pressure on our opponents. We can tutor for it with Muddle the Mixture , and it works very well with Sensei’s Divining Top and Scroll Rack . I have had opponents scoop from me randomly revealing and successfully countering a game-winning play they were going to make. it is a card I like more in Legacy, but it has its uses here. Venser’s Journal is also a pet card in the deck. It serves the purpose of unifying the theme of the deck with my seedy origins as a LiveJournaler…hehe!
There is one combo in the deck, involving all lands. It fits the theme of Time and Space, as it allows for infinite turns (time) using lands (space).
This combo is a bit convoluted, and Magosi is the only piece that doesn’t synergize with anything else in my deck. It starts by putting an eon counter on Magosi, requiring us to skip our next turn. We then move that eon counter onto another land with Nesting Grounds, and then use Karn’s Bastion to proliferate that counter. Now that we have 2 eon counters, we can use Nesting Grounds to move an eon counter back onto Magosi on our next turn. On each subsequent turn, we then activate Magosi to take an extra turn by removing that counter, returning Magosi to our hand, playing it as our land for turn, then proliferating the eon counter we still have on another land. During the extra turn, we move one of the eon counters on Magosi again, allowing us to repeat the previous steps to take infinite turns. Probably best to do this combo when we have a good planeswalker out, like Teferi, Hero of Dominaria , hehe.
This is a typical UW control deck, that is sure to prolong any game it is a part of. I can desperately cling to life for several turns, and oftentimes end up grabbing victory from the jaws of imminent defeat. However, this is a very grindy deck, and requires a great deal of “try-harding” to not just win, but to survive. If that playstyle appeals to you, then give this deck a try! You can just dismiss the cringey slash undertones that the deck has!