The Great EDH Challenge: White – Mangara, the Diplomat’s Enchanted Lifegain

Decklist: https://tappedout.net/mtg-decks/mangara-the-diplomats-enchanted-lifegain/


Power Level: 4.25

This is your typical mono-white lifegain deck, with an infinite combo thrown in for good measure. It also has another piece of secret tech; Divine Intervention. Making the game a draw usually causes even more frustration amongst my opponents than if I won, ironically enough. In any case, this deck gains some life and hopefully draws into a win condition with Mangara’s insane passive draw abilities. When I saw Mangara, a character I love from the lore, given a new card that draws a ton in mono-white, I knew I had to make a deck with him at the helm. The deck performs pretty well, and has quite a few ways to win.

Combat is an adequate win condition, and the way I win most of the time with this deck. Playing a bunch of angels, a subtheme of the deck, with evasion can really put the pressure on opponents. Especially when they are buffed by True ConvictionAjani Steadfast, and/or Lyra Dawnbringer herself. Swinging with Angel of Destiny is likely to just cause an opponent to lose on my end step, considering how much lifegain is in the deck. Passive token generators like Griffin AerieCourt of Grace, and Angelic Accord expand my team to put more pressure on my opponents.

Alternate win conditions abound in this deck. I’d forgotten how many of these existed for lifegain strategies. Felidar SovereignAngel of DestinyTest of Endurance, and possibly Aetherflux Reservoir can all win with enough life and a little bit of time. It is always funny to see my opponents frantically look at their hands and ask each other if they can remove these threats from play to stave off my eventual automatic win, especially if I have over 100 life. Ah, it feels good to win without relying on _uncivilized _ combat, if I can help it.

There is one deviously simple infinite combo in the deck, that of Heliod, Sun-Crowned and Walking Ballista. Yes, the combo that got the poor artifact banned from Pioneer. For the total cost of 7WW and two cards, you can deal infinite damage and gain infinite life. Hmm, I guess it is a bit more expensive than I thought, but you don’t have to pay it all at one time!

So that’s the deck folks. Various lines of play that can lead you to victory, with plenty of interaction to keep the game interesting. I will probably be optimizing the deck a bit in the future, once I start playing with it more often. As it stands, it is pretty casual, and I kind of like it that way.

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