Power Level: 7.3
Happy MLK Day! Today, I’ll be talking about one of my favorite “black” creatures, Jarad. Screw that Vraska crap; Jarad is the one true leader of the Golgari! Urgh I hate how dirty they did my boy…
So, Jarad is the first EDH commander I ever had. I used to really like Green, and wanted something really interesting to play with when I first got into the format. I chose Jarad because of his tragic backstory, and the fact that he had so many abilities that would keep the deck building interesting.
This deck has gone through numerous changes over the years (such as being a dedicated dredge deck), and this is the one I have ended up with for the longest period of time. It has always been a creature-centric deck, with a minor Elf theme, and I prefer to use creatures for most of my disruption and removal in this deck. Since I’m a “Johnny” player, I had to make it a combo deck (of course). This one has a few fun ones that usually take my opponents by surprise, seeing how easy they are to assemble in a graveyard deck with plenty of tutors.
Of course the classic combo is included, Mikaeus, the Unhallowed and Triskelion. I also have a variant, Mikaeus, the Unhallowed, Walking Ballista, and a free sac outlet like Viscera Seer.
There is also the weird one, Phyrexian Devourer and Triskelion in the graveyard while Necrotic Ooze is on the battlefield. Exile cards from the top of your library, put counters on Necrotic ooze equal to those cards’ CMC, and then shoot everyone for the combined CMC of your deck! This combo works with just Devourer in the grave with Jarad out, because Jarad can sac a really big Necrotic Ooze.
Which makes me mention the next combo, Jarad, Golgari Lich Lord and Phyrexian Devourer. This neat combo has Devourer eat your library enough to become really big, and then has Jarad sac the Devourer before it sacs itself in order to make your opponents lose a huge amount of life. Your opponents will need split-second to stop this combo once you have the untapped mana to sac the Devourer to Jarad, hehe.
Killing Protean Hulk pretty much guarantees you win (as with most decks). the winning chain goes like this:
kill Protean Hulk, Tutor up Viscera Seer and Phyrexian Delver, reanimate Hulk with Delver’s ability, sac Hulk to Viscera Seer, then get Mikaeus, the Unhallowed and Walking Ballista to win the game. Just make sure you have at least 8 life before you perform this combo, hehe!
I’ve been contemplating putting Hermit Druid in as a fast combo piece using the “no basic lands” method to flip my deck while I have 2 other creatures out (most likely mana dorks), then Dread Return my Necrotic Ooze to win, but I haven’t decided to do it yet. Maybe someday.
This deck tends to spend the early game setting up for weird combos and value engines. It isn’t normal for me to win quickly with this deck, but it is possible if I assemble my pieces or ramp quickly. Nevertheless, I am always able to handle my opponents, which numerous ways to destroy permanents and mess with combat. Tuning the deck should fix the pacing problems, so I will revisit this at a future time.