The Great EDH Challenge: Boros – Gerrard’s Sunrise

Gerrard, Weatherlight Hero

Decklist: https://tappedout.net/mtg-decks/gerrards-sunrise/


Power Level: 7.1

Look at how handsome they made Gerrard! Our hero finally gets the busted card he deserves.

This is an “Eggs-like” deck, where my commander dies and brings back all of my other creatures and artifacts that went to the grave during the turn. This lets me get back mana rocks and artifact lands that I use for mana to then replay Gerrard, allowing me to repeat the process.

This is a value deck, with the potential to combo and win with damage-dealing cards such as Reckless Fireweaver and/or Impact Tremors. However, like many eggs decks, this is a time-consuming venture with the potential to whiff. We can instead draw lands when we’d rather draw more sources of mana or card draw. Because of how drawn out my turns can be when I am trying to loop Gerrard without Loyal Retainers out, I tend to simply use Gerrard as a value engine until I am sure I can tutor for combo pieces.

The most important combo pieces in this deck are sac outlets, such as Ashnod’s Altar and Thermopod. Our deck doesn’t function all too well without being able to sac Gerrard and our board to trigger his ability.

This deck lets you do mean things like continuously Oblivion Stone, since Gerrard will bring it back and all the mana rocks used to pop it. For the most part though, this is a sorcery speed deck, so we want to hold back our greatest plays until it is our turn. Gerrard can’t get things out of our graveyard that were put there during earlier turns, though we have a few spells that can.

Commander Legends granted this card an amazing combo piece that only requires my commander and a sac outlet to go infinite, Hellkite Courser. Courser yanks Gerrard out of the command zone when it etbs, and Gerrard brings it back after sacrificing them both, creating a loop. This loop occurs because Gerrard always ends up back in the command zone after bringing Hellkite Courser back. I was able to perform this combo in the first game after I put Hellkite Courser in the deck. It sure did feel satisfying!

This deck has the Station combo, utilizing Blasting StationSalvaging Station, and Flayer Husk.

This deck also includes the Bomberman combo, utilizing Auriok SalvagersLion’s Eye Diamond, and Pyrite Spellbomb.

This deck compliments my Saffi Eriksdotter deck, as they both are janky combo decks that usually just play out like value decks. This deck tends to have me playing solitaire, as is the nature of eggs decks when they decide to “go-off”. Prepare to deal with impatient players complaining as you take a 15+ minute turn, as they have every right to. But like most solitaire decks, it sure is fun to tinker around with your board as your opponents sweat bullets, wondering if they still have a chance to win. shrug

EDH Favourites : Mono-Colored

EDH/Commander is my favorite format. It allows such a wide range of deck-building options, and you can really express yourself through your decks. This appeals to me greatly, especially when I see theme decks, and especially flavorful decks. I tend to make either really powerful decks, or really casual decks.

I’d like to share my favorite commanders with all of you, within 4 different posts. This time, I will cover my favorite mono-color commanders. Mono-color commanders offer the purest color pie experience in EDH. The decks are oftentimes single-minded, having access to only one color. You really get to see the weaknesses and strengths of each color, even with access to nearly all of the cards in magic’s history.

Mono-Blue : Memnarch

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Memnarch is probably my favorite creature in MtG. He is the World Warden, the Wicked Wizard, the Obsessive Overlord. Memnarch takes your permanents…all of them.

With infinite mana, Memnarch serves as the best theft-based mana sink in the game. He keeps your opponents’ permanents….permanently. He turns card advantage on it’s head, by allowing you to gain an advantage while disadvantaging your opponents. Normally, filling your deck with mana producers seems underwhelming, but Memnarch turns any excess mana into additional permanents on your battlefield. He is oppressive, yes, which is why I only play him when I’m playing against other powerful combo decks. And with a head that big, how couldn’t he out-think his opponents?

Strength : Card Advantage

Weakness : Aggro Decks

 

Mono-Red : Kamahl, Pit Fighter

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Kamahl is the champion of the Pit. He is a vicious gladiator, coating his massive blade with the blood of his opponents. Pretty manly, eh? Alas, he lacks stamina; he is a one-minute man. But man, does’ he know how to smash during that minute!

Kamahl is the king of pingers. He is a lightning bolt on a stick, who deals 3 damage to any target the moment he comes out of the command zone. But more importantly, he comes out swinging, possibly doing 6 commander damage to an unfortunate opponent. He is aggressive, and also shoots lightning bolts. To me, Kamahl is a red purist, epitomizing the classical aspects of the color. You can build him as tribal pingers, or you can voltron him up, or you could just run burn spells and hasty creatures. His versatility is his strength, just as it was in the Pit.

Strength : Damage

Weakness : Big Booty Blockers

 

Mono-White : Crovax, Ascendant Hero

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The Time Spiral Block gave us so many amazing remixes of the color pie, game mechanics, and even previous characters. Crovax is known as being a merciless vampire, corrupted by Phyrexia and turned against his previous allies. His story is complex and nuanced, creating a multi-faceted character with a living, breathing history. In typical What-If fashion, Planar Chaos gave us a parallel universe-version of Crovax, who’d been cleansed of his corruption, and who became an incredible force for good.

I love Crovax, and always wished he’d gotten a happier ending during the Weatherlight Saga. This card gave him that happier ending. Because he fights against the evil that had corrupted him, and as such, I build him with a Black-Hate theme. Because he fights the darkness, I have him joined by a team of creatures that have Protection from Black, and various tools to lock down their black minions and the swamps they come from. Crovax is an anthem that can be saved from nearly everything for 2 life, who sometimes nerfs your opponents’ creatures. He is the hero we deserve, but not the one we need when we’re not going against a black deck. 😀

Strength: Going against Mono-Black decks

Weakness : Going against another Mono-White deck

 

Mono-Black : Mikaeus, the Unhallowed

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Poor Mikaeus. Once a religious leader, he was turned into a zombie by that evil wench, Liliana. Just as she corrupted my favorite Planeswalker, Liliana defiled the pious Mikaeus, and used him as a puppet for her own ends. A tragic end to a holy man who tried his hardest to preserve a dying faith.

This Zombie is actually a combo machine. He goes infinite with so many cards that it borders on ridiculous. And with access to Black, you can easily tutor for all of your combo pieces. Bring pack your creatures endlessly, while draining or pinging your opponents to death death in the process. It’s easy as 1. 2. 3 combo pieces! I solemnly swear as a Johnny player that Mikaeus is a combo player’s wet dream. Humorously enough, I almost always forget that he destroys humans that deal damage to you!

Strength: Winning Outright

Weakness: Getting Hated Off the Table

 

Mono-Green : Kamahl, Fist of Krosa

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Look who decided to become a member of the Green Party! Kamahl had a revelation within the deepest parts of the Forest of Krosa, and spent a great deal of time meditating on all of his past crimes as a Mono-Red brute. Being taught by the forest and it’s protectors, Kamahl became a druid, and found an inner peace through continued meditation. His future was not a peaceful one, however, seeing how he was forced to kill his own sister, who’d essentially been turned into an avatar of death by the evil Cabal.

Kamahl’s Green incarnation is even more versatile than his red one. Not only does he turn lands into prime targets for removal, but he also pumps your entire team. Overrunning your opponents with infinitely big creatures is always good for a laugh, and a win! Just as he epitomized the classic features of Red in his previous card, the Kamahl represents what makes Green great; the ability to punch your opponents really hard. I mean, look at those bulging muscles!

Strength: Big Brawny Creatures

Weakness: Board Wipes

 

*Colorless – Ulamog, the Ceaseless Hunger

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To finish things off, let’s cover the mysterious and inherently weak Colorless….color? Not having access to colored mana drastically reduces your options for things like early interaction, but it doesn’t matter when you fill your deck with artifact ramp and slam down the always cranky, never lackluster Ulamog.

Eldrazi Titans are notorious for their cast triggers, which normally ensure that you aren’t wasting large amounts of mana to cast a spell that might just end up getting countered. Spending 10 mana to exile two permanents is pretty amazing by itself, but imagine getting a 10/10 indestructible creature out of that has a disgusting attack trigger! And by the way, you always have access to it! EDH is one helluva format, eh?

Strength: Exiling Stuff

Weakness: Slow to Interact

 

Tune in next time for my favorite 2-color commanders!