The Great EDH Challenge: Glint-Eye – Max Eleven Bad Girls

Decklist: https://tappedout.net/mtg-decks/max-eleven-bad-girls/


Power Level: 8.75

Happy Halloween!

When I made this deck, Max and Eleven were unique cards, and the Universe Within cards did not yet exist. Thus, I will refer to them as the commanders, despite them being “subtitled” cards now.

This is not a Stranger Things themed deck, despite the commanders. I also made this deck before Season 4 came out, so it has a bit of extra meaning now, so that’s neat. In any case, this is my all female deck, to compliment my Shirtless Studs deck. The theme of the deck revolves around “bad” girls, aka cards that depict cool, powerful, or just sinister females. All my nonland, non-artifact cards prominently feature a female in their art except for one card, [[Sea Gate Restoration]], due to it synergizing perfectly with Eleven. Liliana is featured prominently in the deck, since she is “bad” in both the cool way and the sinister way.

Eleven and Max don’t work particularly well together, as they synergize with two different play styles. However, it is because of their differences that the deck is highly versatile. Max having haste lets her aggressively come out and put pressure on player life totals and early-game planeswalkers. I am rarely casting two spells in the early and mid game, but she does generate clues later in the game, and can untap very useful creatures like [[Bloom Tender]] and [[Cormela, Glamour Thief]]. Eleven on the other hand is the haymaker. She attacks well AND she blocks well. In the mid game, she is oftentimes a Phyrexian Arena that deals 3 commander damage to an opponent. But in the late game, Eleven casts me into big spells like [[Rise of the Dark Realms]] that oftentimes lead to game-winning combos.

This is a dynamic deck that does a bit of everything in order to win. I usually win utilizing a random-oriented combo utilizing [[Arcane Bombardment]] and [[Time Warp]], which can be assembled with the numerous tutors in the deck. However, this usually doesn’t happen until 8+ turns into the game, so we will spend the early and late game controlling the board and putting pressure on our opponents. Ramping with signets and playing Max and Eleven is a good way to spent the early game. Getting off a turn four [[Culling Strike]] into another spell is usually very powerful, as well as putting down value engines like [[Necropotence]] and [[Rhystic Study]]. Tutoring makes the deck very toolbox-y, getting us a number of specific forms of removal when we need it, like [[Prismari Command]] or [[Assassin’s Trophy]].

One of the most powerful cards in this deck is [[Mizzix’s Mastery]]. I’d never played with it before, but it can be borderline broken. I usually cast [[Final Parting]], getting a big spell like [[Aminatou’s Augury]] and Mizzix’s Mastery. Casting an eight mana spell that can get you over 10 mana in other spells for four mana is pretty awesome. Top-decking Mizzix’s Mastery in the late game with a graveyard full of goodies is a true joy. I love the card so much.

This is a very fun deck to play, and wins most of the time against a wide variety of other types of decks. WotC making Eleven a Four mana 3/5 is oftentimes a head-scratcher to a lot of people I play with, but I’ve got no complaints. If you like attacking, destroying things, tutoring, and taking extra turns, then this is definitely the deck for you!

The Great EDH Challenge: Abzan – Kethis Black People

Decklist: https://tappedout.net/mtg-decks/kethis-black-people


Power Level: 6.5

Yes, I know that there aren’t actual “Black” people in MtG, but I did it. This is a deck featuring dark-skinned characters, many of which are legendary. And hey, there is one actual Black person in the deck; Michonne, Ruthless Survivor!

The rule is if the creature or creatures are humanoid, there has to be a dark-skinned person featured prominently within the card art. In regards to that rule, there are two cards that some may be a bit torn about. Ob Nixilis Reignited in his Secret Lair art looks pretty black, especially when you look at his facial features, though I know that he was portrayed as a white character when he was human. Captain Sisay is quite the redbone, and many I have played with don’t see her as dark-skinned persay, but she is too good to pass up in this deck. Heck, she is Jamuraan, which is basically Dominaria’s Africa, so yeah.

This deck plays much like a precon; we simply play our cards and hope that we can win somehow. There aren’t any obvious combos or anything that high-powered, just a bunch of random cards that are a mix of interaction, value, and threats. Humorously enough, the most powerful card in the deck is probably Peacekeeper. There have been numerous games in which she has effectively stopped all combat for 10+ turns, simply because my opponents couldn’t find a way to get rid of her simple 1/1 body. She can really help us build up our board state without fear of being overwhelmed by our opponents. And hey, we can always sac her on our upkeep so that _we _can then attack.

There are many planeswalkers in this deck, and they tend to put in a great deal of work. Kaya the Inexorable both protects our creatures (such as Peacekeeper) and removes problem nonland permanents. Her ult is stellar in our legends-matter deck, and can be gotten too relatively quickly. Vivien, Monsters’ Advocate is a house who just does it all. She can tutor up creatures (such as Peacekeeper) onto the battlefield, and also make versatile 3/3’s that can be defensive and offensive threats. Kaya, Ghost Assassin can practically o-ring a commander each turn, essentially eliminating commander-dependent decks.

This deck mainly wins by assembling a board of sheer value, then overrunning our opponents. Our planeswalkers definitely help with that, but there are other ways to do so in our deck. Mangara, the Diplomat is phenomenal card draw, especially in the mid-to-late game. Sarulf, Realm Eater is removal-on-a-stick, especially against tokens. Crovax, Ascendant HeroAscendant Evincar, and Kaervek, the Spiteful are all mini Elesh Norns that can hose many go-wide decks.

All in all, this is an original deck that offers a more casual form of play. I always get humorous comments and compliments on this one, mainly because of its silly gimmick. It also harkens back to a day when people made EDH decks to show off their style, not so much their winning ability. Though I must admit, this deck is deceptively powerful, despite being a themed deck. I know many won’t put this together and play it, as it is admittedly jank-city, but I appreciate anyone who can look it over and appreciate what I tried to do. 😀