“Problematic” Garruk, my favorite Planeswalker

When I returned to the game during Shards of Alara, I was introduced to the new card type; Planeswalker. Initially, I hated the idea of planeswalker cards, since their design allowed them to act as a second player on the side of their controller, and there weren’t many ways to get rid of them if you weren’t playing creatures. But when I saw and subsequently played with Garruk Wildspeaker, I fell in love.

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I didn’t fall for the planeswalker card type, but I did fall in love with the huge, manly, savage guy who happened to be a planeswalker.

I’ve always had a great affection for the beefcake and barbarian archetypes. I remember reading old issues of Conan when I was a little kid, and marveling at his wild might and musculature. This was mimicked in many other works I viewed at that age, like The Incredible Hulk, Dragonball Z, and Hokuto no Ken. Perhaps it was because I’d been the scrawny kid who everyone saw as weak, and I was looking up to these powerful men who could defeat any enemy with utter brutality. That affection evolved into a general attraction as I entered puberty, so I began to seek those sorts of characters out more and more. It is an ideal that I never had any desire to embody myself, but to instead admire it in others who possess it.

When I began exploring Garruk’s lore, I began to be captivated by his “hunter druid” nature. I’d been reading the MtG novels for years already, so I was very captivated by Magic’s worldbuilding and flavor. But with Garruk, I had digital comic books to read, which really got me excited. The story of Garruk’s fight with Liliana, “The Hunter and the Veil,”  left a pretty bad taste in my mouth, but I had hope that Wizards would do something interesting with him soon. It took a year, but they did continue his story with “The Veil’s Curse,” which had a cool fight between Jace and Garruk, with Garruk breaking through the blue mage’s spells with ease. It was shortly followed by “The Wild Son,” which gave me a greatly appreciated insight into Garruk’s simple origins. This was the first story I really liked, and emboldened my interest in his character.

After reading the comics featuring Garruk, and learning of his humble beginnings, I began to really dislike the direction they’d taken his character. Being cursed by the evil wench Liliana, Garruk was corrupted and made ugly and vile. I really grew to hate Liliana as a character, and hoped that Wizards would find a way to cure and redeem Garruk. My greatest hope for this was a novel that was to be released back in 2010, called “The Curse of the Chain Veil”. However, it was never released, and I wouldn’t get anything lorewise concerning Garruk until 2012. Although, I did get several cool and interesting new Garruk cards while I waited, so my appetite was sated for a bit.

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After Garruk’s story in Innistrad, where he was almost healed by Avacyn, his story became more and more dark, as he began to accept the curse, and the fate it brought him. I lamented this, especially with the culmination of this corruption storyline in M15, the Garruk-themed set. A part of me celebrated Garruk being center stage, but a larger part wished for the neutral-aligned mono-green hunter druid that I’d fallen for years ago. I’d felt that Wizards had run out of ideas for Garruk, and that they weren’t going to cleanse him of the curse that had turned him into a murderous, evil planeswalker hunter. But I have to admit, the card this version of Garruk received was pretty cool, and fun to play with.

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As Wizards increased its efforts to gain new players in the coming years, I noticed that Garruk became nearly non-existent within the game. He’d seemed to have been completely replaced by the Elf planeswalker, Nissa Revane, who I saw as boring and unoriginal. The idea of a main character “hunter druid” had been somewhat fresh, but an elitist elf who was in touch with nature was a bromidic trope. I began to wonder why he’d been given a character-centric set, only to be abandoned at the climax of his corruption arc. I began to talk to others about this, and they told me to look at a card found in Innistrad called “Triumph of Ferocity”. I’d been out of the game during the Innistrad block, only peeking my head in to do a few drafts, so I wasn’t familiar with the cards, or the controversies, until I returned for the RtR block.

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The Magic fanbase has been composed of a large number of immature, socially-inept guys as far back as I can remember (myself included, once upon a time), mainly consisting of young white males whose humor was oftentimes crass and disparaging. I’d oftentimes find myself at the butt of racist jokes, being the only black guy in some of the card shops I’d frequent. It didn’t bother me, because I knew that the guys were just being silly, and didn’t have hateful intentions. Nothing was off-bounds, whether it be sexist, homophobic, or racist. It was the sort of environment where you gained a tough-skin pretty quickly, because everyone else would point fun at your hurt feelings if you were offended by anything that was said. It was challenging, but also fun. It was an environment where you knew you could say pretty much anything you wanted. But that environment also incentivized saying the worst things you could think of, because it was a sure way to get a laugh.

That’s why I could understand how most of the guys I knew got a real kick out of the art displayed on Triumph of Ferocity. When I brought up the card to some MtG friends of mine, they always joked about it. Most of the jokes were sexual, saying things like, “Liliana and Garruk are so into each other, they even get into BDSM”.

It wasn’t much of a problem for magic players back then, but things quickly began to change as new, more diverse players began to flood into the game. Wizards was on a mission to make the game inclusive, and that meant removing things that would be “problematic” to new players who didn’t share the crass humor of many of the older players. A wave of inclusivity began to sweep through all sorts of industries and fandoms during 2015, as movements like Gamergate began to show a darker side of nerd culture to society at large. Wizards, being a center of nerd culture, made it a priority to clean up the public’s image of its nerdy player-base. “Triumph of Ferocity” began to be looked at by new players, and some of them began speaking about the sexism present in MtG. It is around this time that Garruk ceased to be present in the game. The writers of Wizards would add a little blurb about what he was up to every now and then, but that was it. I felt as though M15 had acted as a grand send-off to a character that Wizards realized needed to “disappear” for the good of the game’s inclusive future.

To me, it is tragic that Wizards would get rid of a character simply because of a single unflattering card art he was in years ago. It isn’t as though he was harming an innocent woman. Liliana and Garruk were engaged in a fight, where she had the upper hand. She refused to remove a curse that was partly responsible for Garruk’s aggression towards her. Liliana is an evil necromancer, obsessed with power and enamored with cruelty. She also got her turn to hurt Garruk during the fight, as depicted in “Triumph of Ferocity’s” opposing card, “Triumph of Cruelty”.

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As The War of the Spark draws near, Magic’s first Planeswalker-themed set, I couldn’t help but reminisce about Garruk’s fate. 36 planeswalkers that will appear within the set have been revealed, with indications that they will be the only planeswalkers that will receive new cards within the set. Garruk was not among them, and hasn’t even been mentioned yet. Is this a confirmation that Wizards has indeed written him out of their larger narrative, relegating him to a few sentences in a “Catching Up” story now and then? I certainly hope not. And if there’s anything that Garruk has always given me, it’s hope that his character will get the compelling story he deserves.

EDH Favourites : Mono-Colored

EDH/Commander is my favorite format. It allows such a wide range of deck-building options, and you can really express yourself through your decks. This appeals to me greatly, especially when I see theme decks, and especially flavorful decks. I tend to make either really powerful decks, or really casual decks.

I’d like to share my favorite commanders with all of you, within 4 different posts. This time, I will cover my favorite mono-color commanders. Mono-color commanders offer the purest color pie experience in EDH. The decks are oftentimes single-minded, having access to only one color. You really get to see the weaknesses and strengths of each color, even with access to nearly all of the cards in magic’s history.

Mono-Blue : Memnarch

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Memnarch is probably my favorite creature in MtG. He is the World Warden, the Wicked Wizard, the Obsessive Overlord. Memnarch takes your permanents…all of them.

With infinite mana, Memnarch serves as the best theft-based mana sink in the game. He keeps your opponents’ permanents….permanently. He turns card advantage on it’s head, by allowing you to gain an advantage while disadvantaging your opponents. Normally, filling your deck with mana producers seems underwhelming, but Memnarch turns any excess mana into additional permanents on your battlefield. He is oppressive, yes, which is why I only play him when I’m playing against other powerful combo decks. And with a head that big, how couldn’t he out-think his opponents?

Strength : Card Advantage

Weakness : Aggro Decks

 

Mono-Red : Kamahl, Pit Fighter

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Kamahl is the champion of the Pit. He is a vicious gladiator, coating his massive blade with the blood of his opponents. Pretty manly, eh? Alas, he lacks stamina; he is a one-minute man. But man, does’ he know how to smash during that minute!

Kamahl is the king of pingers. He is a lightning bolt on a stick, who deals 3 damage to any target the moment he comes out of the command zone. But more importantly, he comes out swinging, possibly doing 6 commander damage to an unfortunate opponent. He is aggressive, and also shoots lightning bolts. To me, Kamahl is a red purist, epitomizing the classical aspects of the color. You can build him as tribal pingers, or you can voltron him up, or you could just run burn spells and hasty creatures. His versatility is his strength, just as it was in the Pit.

Strength : Damage

Weakness : Big Booty Blockers

 

Mono-White : Crovax, Ascendant Hero

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The Time Spiral Block gave us so many amazing remixes of the color pie, game mechanics, and even previous characters. Crovax is known as being a merciless vampire, corrupted by Phyrexia and turned against his previous allies. His story is complex and nuanced, creating a multi-faceted character with a living, breathing history. In typical What-If fashion, Planar Chaos gave us a parallel universe-version of Crovax, who’d been cleansed of his corruption, and who became an incredible force for good.

I love Crovax, and always wished he’d gotten a happier ending during the Weatherlight Saga. This card gave him that happier ending. Because he fights against the evil that had corrupted him, and as such, I build him with a Black-Hate theme. Because he fights the darkness, I have him joined by a team of creatures that have Protection from Black, and various tools to lock down their black minions and the swamps they come from. Crovax is an anthem that can be saved from nearly everything for 2 life, who sometimes nerfs your opponents’ creatures. He is the hero we deserve, but not the one we need when we’re not going against a black deck. 😀

Strength: Going against Mono-Black decks

Weakness : Going against another Mono-White deck

 

Mono-Black : Mikaeus, the Unhallowed

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Poor Mikaeus. Once a religious leader, he was turned into a zombie by that evil wench, Liliana. Just as she corrupted my favorite Planeswalker, Liliana defiled the pious Mikaeus, and used him as a puppet for her own ends. A tragic end to a holy man who tried his hardest to preserve a dying faith.

This Zombie is actually a combo machine. He goes infinite with so many cards that it borders on ridiculous. And with access to Black, you can easily tutor for all of your combo pieces. Bring pack your creatures endlessly, while draining or pinging your opponents to death death in the process. It’s easy as 1. 2. 3 combo pieces! I solemnly swear as a Johnny player that Mikaeus is a combo player’s wet dream. Humorously enough, I almost always forget that he destroys humans that deal damage to you!

Strength: Winning Outright

Weakness: Getting Hated Off the Table

 

Mono-Green : Kamahl, Fist of Krosa

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Look who decided to become a member of the Green Party! Kamahl had a revelation within the deepest parts of the Forest of Krosa, and spent a great deal of time meditating on all of his past crimes as a Mono-Red brute. Being taught by the forest and it’s protectors, Kamahl became a druid, and found an inner peace through continued meditation. His future was not a peaceful one, however, seeing how he was forced to kill his own sister, who’d essentially been turned into an avatar of death by the evil Cabal.

Kamahl’s Green incarnation is even more versatile than his red one. Not only does he turn lands into prime targets for removal, but he also pumps your entire team. Overrunning your opponents with infinitely big creatures is always good for a laugh, and a win! Just as he epitomized the classic features of Red in his previous card, the Kamahl represents what makes Green great; the ability to punch your opponents really hard. I mean, look at those bulging muscles!

Strength: Big Brawny Creatures

Weakness: Board Wipes

 

*Colorless – Ulamog, the Ceaseless Hunger

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To finish things off, let’s cover the mysterious and inherently weak Colorless….color? Not having access to colored mana drastically reduces your options for things like early interaction, but it doesn’t matter when you fill your deck with artifact ramp and slam down the always cranky, never lackluster Ulamog.

Eldrazi Titans are notorious for their cast triggers, which normally ensure that you aren’t wasting large amounts of mana to cast a spell that might just end up getting countered. Spending 10 mana to exile two permanents is pretty amazing by itself, but imagine getting a 10/10 indestructible creature out of that has a disgusting attack trigger! And by the way, you always have access to it! EDH is one helluva format, eh?

Strength: Exiling Stuff

Weakness: Slow to Interact

 

Tune in next time for my favorite 2-color commanders!